![]() It follows Riley who finds herself stranded on the enigmatic Rogue Islands with the voice of a long-dead man in her head named Josh. “By far the most compelling aspect of the game’s narrative, is the relationship between Josh and Riley.”įortunately, Ghost in the Shore offers an immensely intriguing narrative to go along with its perilous yet beautiful islands. You’ll encounter books with believably worn out spines, aged bottles with the paint peeling off and an assortment of trinkets all of which breathe life into this hauntingly beautiful world. Ghost on the Shore also allows you to interact with a range of objects, all of which have been stunningly recreated. It works wonders in the game’s favour as it makes the entire experience far more dreamlike and ethereal. While certain textures appear to be a little murky – although frankly never as bad as Pokemon Legends: Arceus – the game’s watercolour visual aesthetic manages to brush over a lot of the inconsistencies and gives each landscape a far more vibrant and stylised appearance. From clifftop views of glistening beaches to old cottages engulfed in a sea of vines, there are so many dazzlingly beautiful sights to see. Fortunately, Ghost on the Shore offers some genuinely phenomenal vistas for you to gaze upon. In-game Screenshot “The game’s watercolour visuals give each landscape a far more vibrant and stylised appearance.”Īs you’ll mostly spend your time exploring the dynamic environments and rustling through the drawers of a people long gone, it would make sense that the locations you venture through are stunning. However, while Ghost on the Shore offers that experience to a tee, it does so with enough panache, creativity and above all, heart, to make it an enjoyable and intriguing experience. Most titles in the genre tend to contain the same few tropes, offering a character lost, trapped or on a path of self-discovery who uncovers a mystery, history or themselves through the aid of an omniscient character. Rather, I don’t like walking simulators because they never seem to evolve. Not because I don’t enjoy them, in fact, I think you can tell some of the most captivating stories through the linear medium. I’m not the biggest fan of walking simulators. ![]()
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